Video Game Review: All Fallout 4 DLC (PC)

A while back I bought the season pass for Fallout 4. I enjoyed, but was largely disappointed by Fallout 4 because I was expecting more content and better graphics. In my opinion, the DLC (downloadable content) continues to follow this trend. To be more succinct, Fallout 4 and its DLC are good, not great.

To make things easier I’ll just do a quick review and score for each DLC in the chronological order they were released starting from the oldest one.

Automatron

The first DLC  for Fallout 4 was lackluster. It had some bare story moments and opted for crafting robots, which is fun for about ten minutes. When it comes to role playing games, I desire good story with a sense of discovery and adventure. This game barely offered any story in that regard. Unfortunately, many of the subsequent DLC has even less plot than this one.

Score: 3/10

Wasteland Workshop

More crafting tools and objects. You can catch monsters and have them fight each other. Also some more stuff for your settlements. No story unfortunately.

Score: 1.5/10

Far Harbor

Far Harbor is what I consider the first true story DLC for Fallout 4. A new case brought to Nick Valentine takes the player to an island known as Far Harbor. Here the player will meet new factions and solve mysteries. It was a really fun DLC with hours of content. I also enjoyed the tone of the narratives here and the art style of the island.

Score: 6.7/10

Contraptions Workshop

More tools and objects to build in your settlements. No story.

Score: 1.3/10

Vault-Tec Workshop

The idea of this DLC was a player controlled Vault similar to the Fallout Shelter app on IOS and Android. Some lousy quests and more crafting tools and objects for your settlements.

Score: 2/10

Nuka-World

The final DLC for Fallout 4 and, with Far Harbor, one of the only two DLC’s that I feel are worth their price. The player gets to investigate Nuka-World, a ruined theme park occupied by raiders. A big selling point for this DLC was that players could now play as raiders. After playing through this DLC, I can say that that draw was crap. Raiders play like any other faction. There are a number of notable missions that play out hilariously or morbidly. It was fun, but felt a little shorter than Far Harbor. My biggest complaint is the lack of playable quests. Felt like most of their budget went towards the art department rather than quest/story development. I also dislike how siding with factions is the only narrative trick in Bethesda’s bag. It’s getting boring.

Score: 6.9/10

In Conclusion

Fallout 4 and it’s DLC have been fun, if not disappointing. I expected so much more. instead I got a game that I felt like I’ve played before. A good sequel expands upon what was established before and adds something new. There was nothing new here when compared with past Fallout games. After playing this game, I really think this might be my last Fallout game, maybe even my last Bethesda game. At the very least, I will wait till future Bethesda games drop to a dirt cheap price before I purchase them.

Overal score of Fallout 4 and all its DLC: 7/10

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