Video Game Review: Dota 2

Details: Initially released in 2013, but constantly updated and patched. I have almost 1600 hours clocked into this game. You can play for free through Steam platform on the PC. Current patch is 7.06c. Internet connection is required.

A while back I wrote a lengthy post on Dota 2, but I never gave it a review. A few years have passed and I think it’s about time I gave it a score. Given the constant patches coming out, I’ll try to go a little into the current state of the game. I also plan to write reviews for the other MOBA’s where I’ll go into what differentiate each game from the others, but since this is the first MOBA review, I won’t really do too much of that here.

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Video Game Review: The Witcher 3: Wild Hunt, Game of the Year Edition

Details: Originally released in 2015. Purchased through http://www.gog.com and their game client. Purchased for about $25. Played on the PC. The Game of the Year Edition comes with all subsequently released downloadable content, including the two expansions, Hearts of Stone and Blood and Wine. Spent about a hundred and ten hours in the base game, around thirty hours in the Hearts of Stone expansion, and about forty hours in the Blood and Wine expansion. Total time spent in the game: about one hundred and eighty hours.

No spoilers, as usual. 

Now that I’ve played this game, I can understand why this game is so beloved. The Witcher 3: Wild Hunt does not reinvent the wheel. It does not push some new kind of game. It is an open world, action role-playing game in a time with many, many similar games like Fallout, The Elder Scrolls, Assassin’s Creed, The Legend of Zelda, and the Batman Arkham series. What Witcher 3 does do is that it pushes the genre of open world games forward, improving on almost every aspect of the genre and producing a game that can be considered essential if you are a video game lover.

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Video Game Review: Terraria

Details: Released in 2011. Available for pretty much every electronic system I think. Played it on the PC. Purchased on Steam for $5.00. I’ve seen it around ten dollars and as low as $2.50. I’ve spent over two hundred sixty hours playing this game and will likely spend even more time. The most recent version of the game I played was version 1.3.4.4. There have been content patches in the past, but it’s unclear if that will continue in the future.

I’ve done it. I’ve finally done it. After a week of playing the game, I’ve finally managed to beat the Moon Lord — in addition to every other boss in the game — in Expert difficulty. However, that only took me about a week’s time to do. That does not account for the other two hundred hours I’ve spent in the game screwing around, exploring, and realizing all my crazy building ideas.

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Video Game Review: Batman: Arkham Knight is the Best Game I’ve Played In Years

The caveat is that I have yet to play the Witcher 3. I’m playing that next. Some details: I played Batman: Arkham Knight for about fifty-six hours on the PC and the version I played was the Premium Edition, so I had all the downloadable content.

So I’m going to do a spoiler free write up first and I’ll write up some bullet points that may have spoilers after the score.

First and foremost, we have to talk about bugs and glitches. When Arkham Knight was released on PC last year, it was a disaster. The game had so many bugs and glitches that it was pretty much unplayable. So how does it play now, one year later? I am happy to say that while there are some bugs still in the game, it did not substantially affect my enjoyment of the game. For me, there were primarily two bugs: stuttering/frozen screen and sometimes the audio would cut out. And I have a GTX 1070, so I’m fairly sure it wasn’t the card. Anyways, while not the ideal scenario, the game was still playable and awesome.

Secondly, the visuals in this game are just amazing. When I started up the game, the first thing I noticed was just how awesome this game looked. This is not just because of detailed textures and graphics engine, but because of everything else. The art direction is just amazing. You can’t help but marvel at the detail that has been applied to this world. It’s clear when you drive through Gotham City’s streets that artists drew and designed every aspect of this city and the player’s experience benefits greatly from it. Furthermore, the animations are just fantastic. Most of the cut scenes are in-game because of how good everything looks and because of camera positioning and motion capture. This game just has a top notch presentation.

In regards to audio, the music is great. It’s not ground breaking, but it’s exactly the kind of dark, orchestral music you’d expect from a Batman story. If you’ve played any of the last three Arkham games, then you will be delighted to hear that familiar Batman theme play again.

Gameplay in this game can be broken down into a few parts. Firstly, there’s the polished, free flow combat system that originated in the Arkham series and was subsequently copied by many other games. At this point in time, the system just feels good and I think most returning fans expect this system to remain in the game, with some minor improvements. These minor improvements include the use of new gadgets during fights, the introduction of some new enemies, and the use of the environment to add variety to combat moves. There are a lot of challenge maps afterwards, and I played through some but not all of them. In my opinion, the main draw of playing some of these challenge maps is to see some locations that you would not see otherwise.

The second part of gameplay involves stealthily clearing a room of enemies. This is also a fan favorite and expected to return. Minor additions include the addition of new enemies that either restrict your use of abilities, enemies who revive fallen abilities, invisible enemies, drones, and those who must be taken out last lest the rest of the enemies be alerted. This game mode was already fun and the small additions are nice.

A minor addition that I enjoyed immensely was the inclusion of Batman’s allies (like Robin and Nightwing) in the combat and stealth portions. I felt like these were so fun that if Rocksteady explored this mechanic further, this could have been the cool, new thing in the place of the less fun Batmobile combat.

Third, there are puzzles. These usually involve gadgets , the Batmobile, and standing on platforms. I’m glad they included puzzles, but the puzzles along with Batmobile combat are the weakest parts of this game. Additionally, some of the Riddler puzzles are so elaborate they kind of break the fourth wall in that it would take years to construct something like this, much less underneath a city of skyscrapers.

The last and newest gameplay addition is the Batmobile. The Batmobile can be broken down into two parts: racing and combat. Racing is… racing. The only thing I will say about racing is that there are certain tracks outside the main game where you can race around in old Batmobiles (like Adam West’s Batmobile, Keaton’s Batmobile, or Bale’s Tumbler) around tracks that seem taken straight out of each Batmobile’s respective show. It’s a fun side activity where you get to hear the theme music from these old movies/shows. Except for Christian Bale’s Batman movies. I don’t think they got the music rights to use the theme from those movies. You get an imitation song instead on those tracks.

Batmobile combat is more complex and if you’ve read other reviews, Batmobile combat is the weakest aspect of this game. Unfortunately, I have to agree to an extent. I certainly don’t hate Batmobile combat. I still found it fun. It just wasn’t as fun as free flow combat or the stealth portions. Of note is that some Batmobile combat portions require stealth, which kind of contradicts the idea of driving this powerful, loud tank.

In regards to the story, it is mostly fantastic. I was worried when I heard Paul Dini did not work on this, but it was just fine without him. I’ll go into it more in the bullet points following the score.

A note about the DLC: I would not buy the downloadable content piecemeal, I would just buy the Premium Edition and get all the DLC at once. While most of the DLC is weak, the ones that are worth it to me are The Season of Infamy and Batgirl: A Matter of Family. The Season of Infamy is the better of the two.

Score: 9/10 Loved this game. There is no other game that makes you feel more like the Batman than this. There is no superhero game as good as this. It’s like playing an episode of the animated Batman cartoon or one of the movies. This was a great, narrative driven experience. Easily one of the best games I have ever played.

 

Now for some potentially spoiler filled bullet points:

  • The story for the most part is fantastic and does a great job pushing the player forward. The weakest part of the story was how predictable the identity of the Arkham Knight was and the ending. The ending wasn’t bad, it just didn’t have the impact that the ending of Arkham City had. Since this was the end of the Arkham trilogy, I was expecting more.
  • There are some twists in this story. The one that truly shocked me was the one involving Barbara Gordon. Unfortunately, this twist was predictably ruined by events later in the game.
  • I like that they included decisions in this game. Unfortunately, the only decision that mattered was the final choice in the Ra’s Al Ghul quest in The Seasons of Infamy DLC.
  • Once again, I must praise this game for how details oriented and visually pleasing it was. For example, Batman gets dosed with some fear gas and slowly starts hallucinating more and more Joker related stuff as the game progresses. Sometimes, you will turn away from a statue and when you turn back to look at it, it now has the Jokers face. Just little details like this add so much to the tone and immersion of this game.
  • I like the inclusion of the Joker hallucinations. I love Mark Hamill playing the Joker and I will take his performance any chance I get.
  • The side quests are some of the best parts of this game. A lot of the plot lines planted in prior Arkham games are resolved in the side quests. Some of them are kind of bare, but it’s nice to see these characters in the game. I was particularly surprised by the inclusion of some new enemies from the comic books that fans of the old, animated series would not be familiar with. Professor Pyg in particular was cool.
  • I hoped in my heart of hearts that the Arkham Knight was not who I thought it was. Unfortunately, it was exactly who I thought it was. This was a missed opportunity to introduce a new twist that could have blown players’ minds. Instead, we walk the same, well trodden path that other writers have taken us down before. This sucked.
  • I like how in the Arkham series, you generally get to keep all the gadgets you found in the prior Arkham games. It really helps maintain the narrative integrity of the game and maintain the immersion.
  • I was disappointed that Gotham City is mostly empty. According to the story, the city was evacuated because of the threat from Scarecrow. Which if fine I guess. I would’ve loved to play in a living world with civilians and muggers though.
  • Batman doesn’t kill, but I’m pretty sure that running someone over and shooting them with a tank’s cannon would kill them. Just saying, “nonlethal” rounds shouldn’t be able to magically explain away everything. I do understand the conflict between making driving a tank fun while following Batman’s no kill mandate.

Video Game Review: South Park: The Stick of Truth (PC)

A short preface: played this game for about twenty hours. Beat the main quest and most if not all side quests.

In order to truly enjoy this game, you must first check off two boxes: (1) you’ve watched South Park before and you are a fan, and (2) you like turn based role playing games (especially old Japanese RPG’s). If you fit this criteria, South Park: The Stick of Truth is an incredibly fun game, arguably even a near perfect adaptation of a television show and a near perfect South Park game.

However, it is important to note that the first twenty minutes of this game are a slog. When I first tried this game out, I found it really boring and gave up on it for a few months. I came back to it later and forced myself through the beginning tutorial and I am so glad I did. After that first twenty minutes the game opens up and you get all the South Park humor you’d expect in this type of game.

Speaking of humor, this game exudes the humor of the television series to an extreme, R rated degree. The premise is thus: you are the new kid in South Park and you play a fantasy role playing game with the other kids of South Park when a sudden crisis strikes the town.

While not all of the past South Park characters are present, there are a ton of them. Some cameos include Al Gore, Jesus, Moses in dreidel form, Terrence and Philip and the Canadians. It’s just good fun to see familiar faces, and then see that character used as a magic spell or an enemy boss. For example, (minor spoilers) you get to fight Al Gore and one of his attacks is a power point on the environment which has the effect of putting you to sleep. You can also summon Mr. Hankey onto your side and he casts a poop themed wave attack reminiscent of Disney’s Fantasia. It’s pretty nuts, yet awesome at the same time.

Of note is just how far this game goes. There is nudity in this game, even though it is cartoon nudity. In fact, one boss fight takes place in the middle of a bedroom while two persons engage in sex. The battle ends with one of you getting hit by a boob while the other gets hit by a nut sack.

In regards to gameplay, it is a fairly simple form of turn based role playing game reminiscent of Super Mario RPG and old Final Fantasy games. There are a lot of spells and attacks that involve timed button presses, which can be annoying. However, I’m okay with these since they do at some interactivity to turn based combat.

Visually, the game looks just like an episode of South Park, which I loved.

Score: 8.2/10 Loved this game. It captures the spirit of the show so well. It’s like playing through a really long episode of South Park, yet even better because of all the references and cameos from old South Park episodes. If you like the show, playing this game is a no-brainer. This game is perfect for a rental or to borrow from a friend. There is also no replay value to the game after beating the main quest and side missions.

Video Game Review: Grand Theft Auto V (Review of the Single Player Mostly, played on PC)

When I first started playing this game, I was worried that it might be kind of crap. I know the reviews have generally been positive, but the idea of splitting the single player campaign into three separate characters sound like a hassle that would slow down or break apart the flow of the story. I am happy to say that my fears were unfounded. The best part of this story is that it is told from three, playable points of view.

There are three protagonists in this story: Michael, Trevor, and Franklin. Michael is a retired bank robber going through a mid life crisis. Trevor is a user and dealer of crystal meth. And Franklin is your stereotypical gang banger from the ‘hood. Through various events, they come together to form a criminal team and try to pull the biggest heists they can find.

It’s a great crime story. Each character is distinct and the ability to see an event from differing perspectives adds a lot to the narrative. But what really adds to the story is the humor and the way the game offers an R rated parody/critique of real world things like Facebook, the entertainment industry, and corruption in law enforcement. If I were to try and describe this game as if it were a movie, I would say it is a crime/heist movie with some hilarious commentary on real world events.

Gameplay is exactly what you’d expect from this franchise. While you can play from first person perspective, I prefer the default view of third person view. You run around, drive and shoot your way through missions given by a colorful cast of characters in a very large open world setting. The city this iteration of the franchise takes place in is based on Los Angeles and is filled with details and landmarks reminiscent of the real city. The controls are familiar and driving is just fine. Nothing to complain about here.

The most noteworthy aspect of the game play to me is that you can switch between characters during a heist, performing each role necessary in the heist. The general rhythm goes like this: a few missions to prepare for the heist, then the execution of the actual heist mission. During the heist mission, you play as each character based upon the job that character was assigned. For example, you will first go through a portion infiltrating or robbing the target, then you switch to the shooting character who fights law enforcement, then you swap to the getaway driver for the escape. It’s a really fun way to tackle single player heists by letting a player play all gameplay aspects of a heist, rather than locking him/her into the getaway driver, shooter, etc. In retrospect, tying the ability to switch character both narratively and gameplay-wise is just genius.

Visually, for a years old game, this game looks amazing. Especially the way the city looks after a rain. Man, that water reflection looks good.

The legendary Grand Theft Auto soundtrack returns with more familiar tracks that you’d expect to hear on the radio. Lots of familiar songs on the radio.

In regards to the voice actors, they are spectacular and do an amazing job immersing you into this world.

I’ve played some of the multiplayer and it is fun. I just haven’t played enough to really have a full opinion. It does seem a little grindy though. Racing was fun, too.

Score: 8.6/10 With regards to the single player, this game is insanely fun. That they developed such a lengthy multiplayer is just icing on the cake.

Video Game Review: Dragon Age: Inquisition (Game of the Year Edition, PC)

Score: 8.2/10. 

I recently played this game, a long time after it was originally released. Visually, the game still holds up. I love the art style and the design of the characters. They look slightly cartoon-y, but still realistic. Face animations during dialogue are also great. Skin is textured real good. The design of the world is also full of details and great to look at.

Gameplay is your standard massive multiplayer online RPG style, which is that you run around, number keys apply to different spells, and mouse 1 does your normal attack. It’s somewhat fun. They should’ve adopted final fantasy-esque ultimate or something, to break up the monotony of battle.

Another element of gameplay that’s worth a mention is the War Council. It’s basically a click on a quest, then wait in real time for it to complete on it’s own, then get bounty type of thing. Kind of pointless and unnecessary in my opinion.

An element of the gameplay that was not pointless and I wish there was more of was the Sit In Judgment. In these optional parts of the game you get to judge a character you fought against and captured prior. It’s fun and adds a little more to the story.

Music is fantastic. Classic orchestral stuff you expect for the fantasy genre.

And in regards to the strongest part of an role playing game — the story — Inquisition has a great story with a number of very big decisions. You still generally walk down a preordained path set by the game developers, but there are sufficient options to make it feel like your decisions matter.  Dialogue is the real shining point of Inquisition.

Noteworthy story elements that I am a fan of are the romances, humorous moments (Iron Bull), character development, and someone trying to assault the castle with a goat.

The DLC’s were better than I thought. With the exception of Trespasser, they are generally unnecessary and you don’t miss out on much if you skip them. I did find them fun regardless.

Finally, a common complaint I read online was about how many of the side quests were fetch quests and this lowered the quality of the game. These complaints arose during the release of the Witcher 3 and quests which were more meaningful in the opinion of many. Personally, I don’t hate that this game was loaded with so many fetch quests. Yes it is kind of tedious and turns the game into a kind of checklist rather than an immersive narrative experience. However, I’d much rather they keep this content rather than throw it out. It’s an issue of boring content versus no content, and I will also side with having content even if it’s not as exciting as the main story. Additionally, I enjoy collecting stuff so it was fine for me.

Score: 8.2/10 Spent over one hundred hours in the game. Great game. Great visuals despite its age.

Video Game Review: Valkyria Chronicles (2008)

Details: Played on the PC for about forty four hours.

Valkyria Chronicles is a tactical role playing game release back on the Playstation 3. It was re-released recently on Steam for the PC and I picked it up. I was ecstatic when it was released because I wanted to play it back then, but I didn’t have a PS3 so I gave up on it. Now I get my chance. Additionally, all the PS3 DLC is included in the PC version.

The story is great, as it should be in any RPG. It takes place in a pseudo Europe in a World War II type time period. The empire is invading and it is up to you as leader of the militia to defend your country. There are a few twists and turns as well as sad moments that genuinely moved me. It’s a great story with a satisfying ending.

Visually, it definitely holds up despite being released so long ago. It only supports wide screen ratios so you should think about your screen resolution before purchasing. The style is really what keeps it good. It’s an anime, painterly style with a kind of scribbly matte for texture. It looks just fine.

The audio is fantastic. The game provides English dubs and Japanese voice work with English subtitles, which will be greatly appreciated by those who enjoy anime. The music is also great and I still get chills when I hear that orchestral song during the intro.

To sum up the gameplay, it’s XCOM: Enemy Unknown, but with anime. You are assigned missions and you can choose your squad for these missions. There’s potential perma-death if a squad member dies, which always adds tension. The power of soldiers is sort of rock-paper-scissor-ish. Certain units are effective at fighting certain units. You get experience for your missions and you can level up your soldiers as well as purchase new equipment. It’s turn based and every turn, you get a certain number of actions. You can move a soldier, tell him to attack, defend, repair, etc. Missions are varied and there are multiple narrative and gameplay developments during missions, so you have to adapt and change strategies as the missions progress.

The only downside is Alicia Melchiott. She is way over powered and if you figure out how to use her right, you can finish most missions in one or two turns. Otherwise I love the gameplay.

Score: 8.9/10 Great. After I finished the game and it’s fun DLC, I really wanted to play the sequels. Here’s hoping they port the sequels to the PC. This game also regularly goes on sale on Steam, so keep an eye out for those sales.

Video Game Review: The Witcher 2: Assassins of Kings Enhanced Edition (2011)

Details: Played on PC for about twenty eight hours.

The Witcher 2: Assassins of Kings is an action, role playing game released back in 2011. The Enhanced Edition was released in 2012.

As I played through the game, it was clear that the developers tried to create something many games try to: they tried to create a large, complex story that gave the player choices with real consequences. They also tried to make it so that there were no correct choices. Whatever you choose, there will be consequences both good and bad. Consequences will not be what you expect them to be. In this regard, the Witcher 2: Assassins of Kings is a resounding success and wonderful adventure.

That’s not to say there aren’t flaws. The primary flaw is unfortunately related to this games greatest accomplishment: its story. There is just so much story and the Witcher 2 does not spoon feed you its lore or its story. It instead throws you into the deep end head first. So many names and countries come your way that it is easy to get lost and to feel apathetic to everything going on. You really have to try to care and remember what things are and — if you do — you will be rewarded with a deep story and a detail oriented world. I did not play the first Witcher game, but I imagine that would have also helped in immersing myself in this world. There are also a series of books the game is based off of if you want even more immersion.

With that said, the story is pretty great. It’s all very Shakespearean/Lord of the Rings-y/Game of Thrones-esque with all the blood, guts, nudity, and sex you’d imagine. There are numerous choices which branch out in meaningful and distinct ways. One decision in particular during the first act/chapter drastically changes the whole story for the rest of the game. To truly get the full experience from this game, you would have to play through at least twice so as to make both decisions and see how they play out.

It’s an impressive and daring way to design a game. Most games of this genre often have choices in them, but build into the game a canonical story line. This is sometimes called the “true,” the “complete,” or the “perfect” story line which the player only achieves if he makes the “right” choices and completes all the necessary quests provided in the game. The Witcher 2 does away with that by creating a story line where bad and good things happen regardless of the choices you make. There is no right choice in this game, no “perfect” course of events and that is an amazing things. When I played this game I played it a little like real life; I made my choices to the best of my ability and I lived with the consequences. Some players might play the game twice so that they can see everything, but I did not. I treated my choices and this story with respect because the game treats the gamer with respect. There is no definitive right or wrong in the world of Witcher 2 and no matter what you choose, things often don’t turn out the way you expect.

Also worth mentioning is that this isn’t an open world game. This is a linear story and you travel to new locations as you progress through this story with no option to return to prior locations. There is some element of exploration, but it is very minor.

As for gameplay, the Witcher 2 is an action RPG somewhat reminiscent of Dark Souls/Bloodborne. You run around, swing your sword, do a dodge role, cast magic, lay traps and throw bombs. It’s all very fun and maybe a little simplistic. There is certainly some difficulty involved and the player is expected to treat the combat like they would treat the story: with respect. With that said, all I really did was hit the dodge button, roll around, attack, rinse and repeat. The gameplay could use some tweaking.

The graphics and art direction are amazing. Easily the best part of this game. It is a very detailed, gorgeous world and pleasure to look at. The only thing that bothered my were the shadows. I thought something was wrong when I saw them but, after searching the internet, it turns out they were intended to look that way. They look kind of cross-stitched at times. I mostly forgot about it as I progressed through the game.

The music is wonderful. Large orchestral pieces as expected of the fantasy genre. The more action-y parts were well scored, too.

Score: 8/10 Great game. Hyped me up for The Witched 3: Wild Hunt. I will probably get Witcher 3 sometime in the future, after the two expansions are released.

Video Game Review: Splinter Cell: Blacklist (2013)

Details: Played on PC. Because Uplay stupidly has no way to measure time played on a game, I have no idea how long I played it. Felt like around fifteen hours.

Splinter Cell: Blacklist is the latest in the Splinter Cell video game franchise and was released about two years ago. I received a copy when I upgraded my video card and I am so glad I did.

As the name suggests, the game plays out like a political thriller written by Tom Clancy: terrorists called the “Engineers” seek to commit a number of terrorist attacks and it’s up to Sam Fisher and his crew to stop them. Sam Fish and his crew are part of a splinter cell of American operatives who answer only to the president and can exercise the “Fifth Freedom,” which is to do whatever it takes (legal or not) to protect the country. The story is a lot of fun and really has that Tom Clancy feel. It rivals that of his other works in the political-thriller genre.

Voice acting is top notch and the performances of the actors really come through. I am a little upset they replaced the voice actors for Grim and Sam Fisher, but I can see why they did. The performances require a lot more physicality due to motion capture and hiring actors who can do the voices and act out the scenes really add to the atmosphere of the game.

In regards to gameplay, the game is the best iteration of the Splinter Cell formula yet. There are three ways to get through a level: assault (going in guns blazing, no stealth), panther (remaining stealthy but taking out all the enemies), and ghost (avoiding enemies and stealthing through an entire level without fighting). Personally, I prefer panther style, but I would occasionally engage in some ghost and assault style as well. Enemies generally walk on a predetermined route and your job is to either avoid or take them out as you proceed to the end of the level. It’s a fun formula that gives the player substantial discretion over how to approach a situation.

Of note is the games computer controlled enemies. While not clever in all situations, they can still be impressive. For instance, if you open a door in a hallway along an enemy guard’s patrol route and they come around and see it open, they will notice the door and begin to search the area/room associated with that door.

On the other hand, the enemy guards are completely oblivious to the disappearance of their colleagues as I was assassinating them one by one. This however, is a wise gameplay choice in my opinion because a substantial part of my enjoyment of the game was going around and stealthily taking out the guards at my leisure, without the worry that one of them would fail to radio in and incur the wrath of reinforcements. You still get screwed if the bodies are found, but I found hiding the bodies in creative places (e.g. on a toilet, in a jacuzzi) a hilarious and fun part of the game.

The game also has a kind of level progression in the form of purchasing weapons and armor through in-game currency. You earn money by finishing missions and fulfilling certain parameters during missions (like finding a laptop or capturing a high value target). Armor and weapons have stats which can then be upgraded through further purchases. It’s not an in depth leveling system, but I appreciate the inclusion of it. Furthermore, acquiring money to purchase things isn’t really that difficult and I purchased all of my favorite things around halfway through the game.

In regards to multiplayer, Blacklist provides a fun, if not troll-heavy form of entertainment. One mode is “spies versus mercenaries,” where one group of players play as patrolling guards while another group tries to take them out through stealth.

The game also provides coop missions which can be played with a friend. These are really fun and often provide all sorts of hilarity as you try (and often fail) to accomplish missions with teamwork. I really appreciate that Ubisoft kept this feature from prior games as this is one of the best parts of the Splinter Cell games.

Additionally, the graphics for this game are fantastic. I played this game on my computer on maximum graphical settings. It can easily compete with the games coming out today despite being released around two years ago.

Score: 8/10 Loved this game. I’m not sure it is worth $60, but seeing that it was released a while ago, you could probably get it at a discount. In fact, as I type this, it is currently on sale on Steam for $7.49. For that price, it is well worth the purchase.