Video Game Review: All Fallout 4 DLC (PC)

A while back I bought the season pass for Fallout 4. I enjoyed, but was largely disappointed by Fallout 4 because I was expecting more content and better graphics. In my opinion, the DLC (downloadable content) continues to follow this trend. To be more succinct, Fallout 4 and its DLC are good, not great.

To make things easier I’ll just do a quick review and score for each DLC in the chronological order they were released starting from the oldest one.


The first DLC  for Fallout 4 was lackluster. It had some bare story moments and opted for crafting robots, which is fun for about ten minutes. When it comes to role playing games, I desire good story with a sense of discovery and adventure. This game barely offered any story in that regard. Unfortunately, many of the subsequent DLC has even less plot than this one.

Score: 3/10

Wasteland Workshop

More crafting tools and objects. You can catch monsters and have them fight each other. Also some more stuff for your settlements. No story unfortunately.

Score: 1.5/10

Far Harbor

Far Harbor is what I consider the first true story DLC for Fallout 4. A new case brought to Nick Valentine takes the player to an island known as Far Harbor. Here the player will meet new factions and solve mysteries. It was a really fun DLC with hours of content. I also enjoyed the tone of the narratives here and the art style of the island.

Score: 6.7/10

Contraptions Workshop

More tools and objects to build in your settlements. No story.

Score: 1.3/10

Vault-Tec Workshop

The idea of this DLC was a player controlled Vault similar to the Fallout Shelter app on IOS and Android. Some lousy quests and more crafting tools and objects for your settlements.

Score: 2/10


The final DLC for Fallout 4 and, with Far Harbor, one of the only two DLC’s that I feel are worth their price. The player gets to investigate Nuka-World, a ruined theme park occupied by raiders. A big selling point for this DLC was that players could now play as raiders. After playing through this DLC, I can say that that draw was crap. Raiders play like any other faction. There are a number of notable missions that play out hilariously or morbidly. It was fun, but felt a little shorter than Far Harbor. My biggest complaint is the lack of playable quests. Felt like most of their budget went towards the art department rather than quest/story development. I also dislike how siding with factions is the only narrative trick in Bethesda’s bag. It’s getting boring.

Score: 6.9/10

In Conclusion

Fallout 4 and it’s DLC have been fun, if not disappointing. I expected so much more. instead I got a game that I felt like I’ve played before. A good sequel expands upon what was established before and adds something new. There was nothing new here when compared with past Fallout games. After playing this game, I really think this might be my last Fallout game, maybe even my last Bethesda game. At the very least, I will wait till future Bethesda games drop to a dirt cheap price before I purchase them.

Overal score of Fallout 4 and all its DLC: 7/10

Video Game Review: Fallout 4 (PC)

I played the crap out of the previous Fallout games, namely Fallout 3 and Fallout: New Vegas. I spent hours wandering the world, looking for things, playing with mods. It’s safe to say I came into Fallout 4 with great expectations. Unfortunately, I was disappointed.

Fallout 4 is not a bad game. It just isn’t as great as it’s predecessors. It doesn’t improve on any of the old Bethesda tropes and gets worse in many ways.

First and foremost is the amount of content. There feels like there is a lot less content in this game than other Bethesda games. I spent about sixty hours playing this game and felt like I exhausted just about everything. In prior games, I spent hundreds of hours.

There is also the inclusion of infinite repeating quests. These just suck and I wish Bethesda would label them or indicate them in some way so that I could skip them.

Combat has no real changes from prior games. You use the Vats system if you don’t like first person shooting, which has a random chance of striking certain areas of an enemy’s body based on a predefined percentage.

Conversations are even worse. Not karma system. Conversation choices are simplified.

Graphically, it is only slightly better than it’s predecessor which came out over five years ago. The art direction is amazing and is the strongest aspect of this game. The detail paid to every inch of the landscape is incredible. However, technically, the game looks like a game for the last generation of consoles. I played on my computer, and it still looked like disappointing. It looked like Skyrim. I expect each game in a franchise to improve at least somewhat graphically. That they just got cheap and lazy and decided to use the same game engine as the prior Bethesda game is pathetic. In the era of Witcher 3 and Star Wars: Battlefront, you need to push the technological envelope and Fallout 4 does not.

Additionally, building a settlement is fun, but too simple. It seems ripe for DLC or fan made mods.

Score: 7.6/10 Fun, but was expecting so much more. Feels like a game that was made five years ago.